Roblox is expanding tools to help users build games via generative AI and make those games playable beyond its current confines. The announcements, made at Roblox’s Developer Conference on September 11, 2026, include new creation tools, upgraded non-player characters (NPCs), cross-platform deployment, and financial offerings for developers. These additions aim to let creators work more freely and reach broader audiences.
AI-Driven Tools & Cross-Platform Play
One of the biggest launches is called “Build,” a feature that lets creators generate games using natural language prompts. After rolling it out in New Zealand earlier this year, Roblox is now expanding Build to Serbia and Singapore, and adding desktop support so creators can build games on PCs and large screens. The system will also receive improvements like a prompt-based scene generator and integration into Roblox Studio. All these changes give creators more control and make it easier to bring ideas from concept to playable form.
Roblox is also making strides in loosening the boundary between its platform and external platforms. Creators will soon be able to package their Roblox-built games into standalone apps for mobile devices, PCs, and consoles, while Roblox continues to serve as the engine powering these games. By the end of 2026, users will be able to play games in their web browser via a shared link, a feature meant to simplify access and broaden distribution.
New Features to Boost Engagement & Monetization
To help creators enhance gameplay, Roblox is introducing upgraded NPCs that can perform automated playtesting. An offline mode is also being added so players in low or spotty network zones can continue gameplay uninterrupted. On the interaction front, there’s a Friends chat tab designed to persist across different games, plus voice typing support. For discovery, a smarter algorithm will recommend short-form games to younger players and longer ones to older users.
2D game creators haven’t been left behind. Roblox is adding support for orthographic camera views, animated image containers, and direct import of sprite sheets in games. Additionally, within its vertical feed feature called Moments, the platform will let users tap on avatars in clips and purchase items they see there.
On the financial side, Roblox revealed creators have earned over $5 billion since 2013, $1.7 billion of which came over the past year. To make payouts more fluid, it’s launching a Roblox Wallet in partnership with Airwallex for U.S. creators aged 18 and over; this will enable same-business-day disbursements and transfers to bank accounts. Looking further ahead, the company plans to introduce a Roblox Card next year, which creators can use to spend their earnings wherever accepted.
Roblox says players globally logged more than 29 billion hours of gameplay during the last quarter across 180 countries—highlighting not just scale, but opportunity—for creators widening their reach. These changes show Roblox is doubling down not just on building tools, but on reshaping how, where, and how easily games built on its platform can live and thrive.
What this all signals: Roblox is positioning itself as more than just a gaming platform—it wants to be a creator‐first engine that fits into the bigger ecosystem of apps, web, and consoles. For developers, this opens up new ways to monetize, reach wider audiences, and retain players even when internet access is spotty. Watch for how well the Build tools deliver, how smooth the cross‐platform rollouts are, and whether monetization tools like the Wallet and Card scale globally—these will likely determine whether this next chapter transforms Roblox into a more open, flexible game-development hub.